Storms of Steel! makes you a witness to the greatest tank battle in history! After their stinging defeat at Stalingrad, the Germans mass their best forces for an all-out attack against the growing Soviet bulge at Kursk. The Soviets' network of master spies has caught wind of the German plans, and they are prepared to trap and decimate the best panzer forces the Germans can muster...
Storms of Steel! is the second stand-alone title in the best selling Conflict of Heroes series, and it followed in the footsteps of Awakening the Bear! by winning the Origins Award for Best Historical Boardgame. Each game in the series uses the same core rules system, so it's easy to advance from one game to the next!
Conflict of Heroes is a tactical war game of platoon-sized engagements, with each counter representing a squad of infantry, a crewed gun, or a vehicle. The engagements are presented as firefights with different objectives. During a firefight, players use their army's units to fight for these objectives, which are worth victory points (VPs). The player with the most VPs at the end of the game wins.
Storms of Steel covers one of the largest tank battles in history. German Panzer and Anti-Tank hardware had caught up with the Soviets, allowing the Germans to destroy most Soviet tanks from great distances. But the Soviets countered this advantage with mass production of tanks, which were thrown at the Germans in an attempt to overwhelm them.
The rules for Storms of Steel are the same as for Awakening the Bear, but the two games play very differently. In Awakening the Bear, the Germans had to flank and get close to Soviet tanks if they stood any chance of penetrating the heavy T-34 tank armor. But by 1943, at the battle of Kursk, most Soviet tank armor could be penetrated by the Germans at great distances. So the tables are turned and players must employ very different tactics.
Storms of Steel also employs map overlays, produced in the same high quality format as the maps themselves. These overlays allow players to enrich every Firefight they play!
Historically Accurate: Learn the unique tactics and logistics used by each side as you experience the same battlefield challenges real commanders faced! Noted historical game designers and WWII researchers Dana Lombardy and Bill Jaffe have joined forces to make the campaigns as realistic as possible.
English Language, PDF format.
English Language, PDF format.
English Language, PDF format.
English Language, PDF format.
English Language, PDF format.
Explains individual rules and answers player questions in detail. This is a 'very' living rules document that is updated often.
English Language, JPG Format, ZIP file download. For planning hidden movement, artillery barrages, overall Firefight strategies, etc.
English Language, PDF Format. 1st Edition. -Updated March 2010
English Language, PDF Format. 1st Edition -Updated March 2010
"Now Tudor from Academy Games has me surfing the internet to research Henry VIII." - Nicole, SahmReviews
Conflict of Heroes 3rd Ed goes to an 11! I don't say that very often...
MarcoOmnigamer
It gives a great feel of tactical warfare without getting bogged down with a billion die rolls, with a billion pieces.
Bare Bones Wargaming
I loved it!
Bonding with Board Games
This does something a lot of people don't do, and I am completely blown away by it!
Rob's Tabletop World
Its a lot of fun without getting bogged down.
Bare Bones Wargaming
Already one of my top games of all time, and it just got better!
Rob's Tabletop World
One of the BEST rule books!
Bare Bones Wargaming
You will be blown away. This is a Home Run in my book!
Rob's Tabletop World
Overall, home run!
Bonding with Board Games
I love the feel of this.
Bare Bones Wargaming
Amazing, AMAZING!
Rob's Tabletop World
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