On February 26, 2019, our friend Jeff Lange will be running a 1775: Rebellion tournament at RevCon (an American Revolution mini-con at PrezCon) in Charlottesville, VA!
PrezCon will run from February 26 through March 3. There will be over 100 boardgame tournaments and more than 50 demo events, as well as open gaming with access to an impressive library. Registration is still open and can be done upon arrival, so consider joining in!
Event specifics copied below for your consideration:
GM: Jeff Lange
The year is 1775. The American colonies are outraged over new taxes imposed
upon them by Great Britain. They begin to stockpile arms and organize militia. On
April 18th, militia members ambush a column of 700 British Redcoats ordered to
seize stockpiled arms. 273 British soldiers are killed or wounded before they
reach safety in Boston.
The American Revolution has begun!
Now you command the armies of the British Redcoats, English Loyalists, German
Hessians, American Regulars, Patriots, French Regulars and Native Americans to
decide the fate of the Americas. Share the fun in this light and fast paced game!
There will be a mulligan round where winners will be given a bye to the 2nd round
of Single Elimination play.
Tournament Rules & Optional Rules
OFFICIAL RULES: The official tournament rules in effect will be the interpretation of 1775 rules as set forth in Academy Games website. Copies of these will be available for players who need them prior to the start of the tournament.
AREA RATINGS: First round will pair randomly. Following rounds will pair based
on colony differential from all rounds. All games will be AREA Rated. All players
without an AREA rating will be given a starting rating of 5000 for tournament and
PAIRINGS: The specifics of the system follows:
SIDE DETERMINATION: The following procedure will be used to determine sides:
Byes will be awarded randomly if necessary - no player will be awarded more than one. If possible, Byes will be prevented by allowing a three or four player contest to ensure all participants can participate in a round.
Slow play is discouraged and time limits will be enforced. When the time limit is up, players will be allowed to complete the game turn in progress. The player with the most Victory Points will be the winner. If VPs are tied, the GMs will assess the tactical situation and declare a winner by majority vote. Note that slow play by one player, if applicable, will be taken into consideration.